
Rhetoric Games is an indie studio currently focused on a puzzle adventure debut. Some of our primary goals with this project include: shaping a resume, gaining experience and getting our name out to the public. We are looking for a 'Level and Puzzle Designer' who shares the same goals and passions with us to join us for this project. What you'll be doing: - Design maps, rooms, and the layout of the levels - Design puzzle mechanics - Work with the directors and programmers to keep coherence You are ideally: - Mature and well-mannered (Applicants of greater age are prioritized) - Able to work in a team - Passionate about your trade - Passionate about story driven games Requirements: - Basic knowledge of Game Design Principles - Experience in Level Design - Experience in Puzzle Design Nice-to-have: - A degree in Game Design, Architecture or relevant areas to either - Experience with a Game Engine or work experience with a programmer NOTE: This is not a paid position. Anyways we will do everything in our power to compensate you for your contribution.